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Global Business Creation Games
Co-Creation of Enterprise for Problems Worth Solving
DECEMBER 14-15, 2011 Aalto University, Espoo, Finland
There is research that produces new materials, devices and drugs, even symphonies. Business studies have traditionally produced less concrete outcomes. In Science of Business Administration, enterprises are typically investigated from the outside, via interviews, surveys, statistical analyses. In Art of Business Creation, coined by GVL Finland, enterprises are investigated from within, by doing. Aimed at co-creation of globally scalable products, global enterprises, and entire enabling ecosystems, the Art supplements the Science, and the classic quest for generalization and repeatability.
The call for higher impact of business research and education is underscored by the Big Problems. Climate change and related concerns for energy, food and water, topped with inequality and poverty, all constitute for Problems Worth Solving. Co-creation of global enterprises dedicated to such problems requires a new breed of entrepreneurs, academicians, and policy makers.
Enabling all this is a new demanding, exciting, and worthwhile, global game. Let’s play the game! |
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PROCEEDINGS PUBLISHED
The EBRF 2011 Conference Proceedings is published.
Download Proceedings
MATERIALS FROM EBRF 2011 ONLINE
Our photo gallery has been updated with photos from EBRF 2011. Check it out! You can also watch video recordings of the keynote players' presentations. The slides for the keynote presentations are available for download here. |
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Feedback for EBRF 2011
EBRF conference of the year 2011 is now over and we would like to hear your thoughts and comments on it. If you took part in the conference, please take a few moments to answer our feedback questionnaire here. |
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